The Development of PivotMaster (Reverse Chronological)

This page is my attempt at documenting my progress, experiments, and learnings about rapid game development using “Vibe Coding”

PivotMaster Development Timeline (Reverse Chronological)

Day Highlights / Comments Link to Detailed Notes Link to Game State
Day 5 (2025-7-01)
Added a Distance Metric
Gray and Monochrome Theme.
Day 5 Notes Game State
Day 4 (2025-06-30)
Layout centering, added sidebar,
difficulty levels (3 modes), target square, win condition
Day 4 Notes Game State
Day 3 Added ghost preview, move counter
logic fix, history trail effect for all moves
Day 3 Notes Game State
Day 2 Initial square/grid background,
click-to-select pivot corner
introduced rotation animation, fixed pivot selection
Day 2 Notes Game State
Day 1 Project kickoff, initial brainstorming,
verbal description of gameplay, MVG concept
20 minutes with ChatGPT (audio+STT, text replies)
Day 1 Notes No coding

PivotMaster V5 - Coding Summary (July 1, 2025)


Day 4 - 21 minutes - June 30, 2025

Detailed Notes


Day 3 - 21 minutes - Sunday June 29, 2025

Detailed Notes


Day 2 - 20 minutes + 5 for notes June 27, 2025

Detailed Notes


Day 2 - Created some prompts with Gemini

Gemini Suggested Prompts


June 26, 2025

Detailed Notes