Projects
This page highlights some of my current projects. Each one reflects a different area I’m exploring: games, AI education, and word puzzles.
LitMap
Games of History
Pivot Master
Description:
Pivot Master is a simple canvas-based game designed to showcase the evolution of a game idea through multiple development stages.
Rather than just showing the final version, this project focuses on how a game grows over time.
Key Themes:
- Iterative game design
- HTML5 Canvas experiments
- Different playable versions to illustrate progress
Current State:
I’m currently building and hosting multiple stages of the game, each showing a new feature or design change.
AI Demystified
Description:
AI Demystified is a web-based learning course for students aged 12 to 18.
It flips the traditional learning approach: students first take quizzes to discover their weak areas, and then explore targeted lessons and glossary terms to build understanding.
Key Features:
- Quiz-first learning model
- Detailed glossary with AI concepts explained simply
- Lesson modules focused on beginner-to-intermediate GenAI topics
- Aimed at making AI literacy accessible for schools and educators
Clue Chain
Description:
Clue Chain is a word puzzle game where players try to guess 10 hidden words.
Each word is revealed progressively based on player attempts and available clues.
Gameplay Mechanics:
- Three clue types per word: cryptic, indirect, and straight clues
- Dynamic scoring system based on clue difficulty
- Progressive reveal: More clues unlock as the player makes more guesses
- Theme-based puzzle sets planned for the future
Other Projects
Here’s a selection of my earlier projects across art, tools, and experiments:
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Hexagons Gallery
Visual explorations of hexagonal symmetry and algorithmic patterning.
Earlier Projects
Here’s a selection of my projects that I dabbled in:
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Hexagons Gallery
Visual explorations of hexagonal symmetry and algorithmic patterning.