Day 4 (21 minutes of Coding) 4 iterations

Major Changes Implemented Today:

  1. Layout and UI Improvements:

    • Title Placement: Moved game title “PivotMaster 2025-0630-30” to appear centered at the top of the screen.
    • Game Container Centering: The entire game block (side panel + main area + analytics panel) is now horizontally centered on the page.
    • Side Panel Integration: Introduced a left sidebar, sitting immediately left of the main canvas and analytics panel. Sidebar is now ready for future controls.
  2. Difficulty Levels (Game Setup Logic):

    • Added three difficulty level options selectable via sidebar radio buttons:

      • Left to Right
      • Top to Bottom
      • Diagonal (Corner to Corner)
    • On level selection:

      • Player’s starting square position updates
      • A target square (gold outline) is drawn at the designated target position
      • Move counter and history reset
  3. Win Condition Introduced:

    • The game now checks for a win after every move.
    • Win logic: Player’s square center is within 10 pixels of the target square center.
    • On win: Displays a simple “Congratulations!” browser alert.

✅ Current State of PivotMaster (End of June 30, 2025):


✅ Suggested Next Steps: