Day 4 (21 minutes of Coding) 4 iterations
Major Changes Implemented Today:
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Layout and UI Improvements:
- Title Placement: Moved game title “PivotMaster 2025-0630-30” to appear centered at the top of the screen.
- Game Container Centering: The entire game block (side panel + main area + analytics panel) is now horizontally centered on the page.
- Side Panel Integration: Introduced a left sidebar, sitting immediately left of the main canvas and analytics panel. Sidebar is now ready for future controls.
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Difficulty Levels (Game Setup Logic):
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Added three difficulty level options selectable via sidebar radio buttons:
- Left to Right
- Top to Bottom
- Diagonal (Corner to Corner)
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On level selection:
- Player’s starting square position updates
- A target square (gold outline) is drawn at the designated target position
- Move counter and history reset
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Win Condition Introduced:
- The game now checks for a win after every move.
- Win logic: Player’s square center is within 10 pixels of the target square center.
- On win: Displays a simple “Congratulations!” browser alert.
✅ Current State of PivotMaster (End of June 30, 2025):
- Fully working pivot mechanic with animated rotation.
- Ghost square previews working correctly.
- Move history trail is visible.
- Move counter shown in a bold analytics panel below the canvas.
- Difficulty level selection now affects both starting position and target placement.
- Basic win condition implemented (center proximity check).
✅ Suggested Next Steps:
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Improve Win Feedback:
- Replace
alert()
with a styled message panel or animated visual effect. - Consider checking rotation alignment for more advanced win conditions.
- Replace
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Add UI for:
- Start/Reset button
- Level restart
- Display target coordinates or visual cue
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Optional Gameplay Features:
- Track best move counts for each difficulty level
- Add undo/redo
- Add more complex target positioning and obstacles
- Save user progress or stats (localStorage or backend)
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Styling / Polish:
- Improve sidebar styling
- Add hover effects for buttons and inputs
- Optional: Make layout responsive for different screen sizes